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Monday, 3 August 2009

Defense Grid: The Awakening

http://i40.tinypic.com/2ajo03d.jpg




Defense Grid: The Awakening is a unique spin on tower defense gameplay
that will appeal to players of all skill levels. A horde of enemies is
invading, and its up to the player to stop them by strategically
building fortification towers around their base. Beautiful
environments, spectacular effects, and a dynamic, engaging soundtrack
bring the world to life. The controls are intuitive and the gameplay
is deep the special attacks and properties of each tower work
together to provide many ways to succeed.
High Replayability - There are approximately 8 hours of gameplay in
the main storyline, and many hours of play in challenge modes that
give players unique starting conditions and objectives. Each game
level is very replayable, and can be solved in many different ways,
with increasing rewards for improved efficiency.

Wide Variety of Enemies - Over the course of the game, players
battle 15 different enemy types that become increasingly stronger, and
employ a variety of strategies in an attempt to bypass the players
defenses. As the levels progress, the enemies become tougher and more
difficult to defeat.

20 Unique Levels - Defense Grid: The Awakening has 20 unique
environments, each with a different placement of roads, tower build
locations, and open areas to plan a strategy around.

Numerous Tower Options and Upgrades - There are 10 different tower
types with 3 levels of capability each. Each tower has unique trade
offs that affect ideal placement, such as line-of-sight attack or
ballistic trajectory fire. Some towers improve other nearby towers,
and some are ideal at specific locations, such as a rear guard tower
that unleashes a devastating attack.

23rd July 2009 UPDATE ChangeLog

The game pauses on a new level until you place the first tower (or
right click the mouse) to allow you to look over it and plan your
strategy
Added alien health bars with an option to turn them on and off in
Settings menu
Adjusted the difficulty for levels Last Stand and Waste Disposal
Changed the entrance and exit arrow colors for the Last Stand level
to show which exit corresponds with aliens from which entrance
Updated various text strings for better accuracy and clearer
understanding
Added an extra digit space in the resource counter to accommodate
high resource count
Left Hand mouse control is now supported
Added a version number in the How to Play section
Turtles now spawn aliens even after a save when they are in a level.
The interest accrued at the end of the mission is now always
included in the associated leaderboard posting.
Link to and update to the latest version of DirectX in order to
address audio issues for some users
The Game tip sound no longer plays when the user turns off the game
tip visual cue in the settings.
The Orbital laser is now not affected by saving or loading.
The 15 Tower challenge mode description was incorrect, it has been
updated.
The meteor trails now look better at slower framerates.
The UI no longer cycles quickly while fast-forwarding.
Changed silver medal core criteria for Assessing the Threat to be
consistent with other mission criteria.
Changed requirements for Siege Breaker achievement so it is now
awarded.

Ripped : Nothing

Install Notes:

1. Unpack the release with WinRAR or equivalent
2. Check our fixtro out by running Unleashed.exe
3. Run Unl-Setup.exe
4. Start with DefenseGrid.exe
5. Enjoy!


http://i29.tinypic.com/28gz21l.jpg

http://i28.tinypic.com/b8r142.jpg

http://rapidshare.com/files/263032292/Defense.Grid.The.Awakening.RIP.part1.rar
http://rapidshare.com/files/263032290/Defense.Grid.The.Awakening.RIP.part2.rar
http://rapidshare.com/files/263032254/Defense.Grid.The.Awakening.RIP.part3.rar


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